These attack combos could then trigger specific “arts” or special attacks based on the specific combinations for example, Vahn, the main protagonist, would perform a summersault kick if you entered high/low/high. Selecting attack took you to a sub menu where you could choose which combination of right/left punches and high/low kicks to form an attack combo. Rather than simply having a normal menu with options like attack, skills, or magic, Legend of Legaia had ordinary item and magic use with a more complex attack system. Legend of Legaia’s combat system was purely turn-based with a unique input system. Now Legend of Legaia’s story is almost purely JRPG genre fare, complete with teenagers trying to rid a doomed world of darkness but, there was something about its combat system and its magic system that are still compelling to me. This seemingly forgotten gem was loaned to me by one of my friends in 1999 and he hasn’t seen it since. The vast majority of the RPGs I enjoyed were from Squaresoft’s late-90s hit-factory however, there was one game that I loved as much as the PS1 Final Fantasies: Legend of Legaia.
I had some sports games from relatives that did not know me well, some THQ-made licensed games from grandparents with the best of intentions, and some RPGs that I bought for myself - those were my favorites. When I was little I did not own many games for my Playstation.